package tw.miku.model;

import java.nio.charset.CharacterCodingException;
import java.util.Collection;

import tw.miku.protocol.codec.AbstractResponseMessagePack;

public interface IGame
{
	void startGame() throws CharacterCodingException;;

	void stopGame();

	void setUsers(Collection<User> users);

	byte getGameType();

	void send(Object message) throws CharacterCodingException;

	void setRoom(Room room);

	boolean isGameStart();
}
